Monday, May 31, 2010
What if the book was invented after video games?
The readability of this chapter was challenging, however, the concepts brought forth by Donna Alvermann can begin to change the way you think about scientific reading instruction. I was following her rationale without great contemplation until she added the section from Steven Johnson's, Everything Bad is Good for You where he challenges you to imagine how we would respond to books if they came along AFTER children had been playing video games for centuries. His scenario was so susinct, placing us in an alternate society that you could not refute. This is the kind of information and line of thinking that will stick with me and creep up on me when I find myself struggling with a student. The relevance of technology in the classroom can no longer be denied. I feel like I want to write a grant to bring my classroom current. The overhead seems insulting to the learning processes of my students after reading this book.
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